📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2024/02/the-nays-origins-devlog-6-playtesting.html
📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2024/02/the-nays-origins-devlog-6-playtesting.html
The Nays Origins is a puzzle adventure game for Game Boy where you play as Rotle, an otter with anxiety and strong mind abilities. Join him on his quest to recruit others like him, known as R Nays, and seal away the previous generation.
In my second dev log for The Nays Origins, I talk about how I wrote the story, made music, and designed the first level layouts on paper:
This is my last game dev log for The Nays Origins! Included here is the link to the final game playable in both browser and on Game Boy. I talk through some final playtesting and physical aspects to wrap it all up!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I created a board game called Nay Saga! In this short digital demo version of the game, you play with over 750 unique character cards through 2 game modes with distinctive rules. Check out the free play mode and database of all of the character cards!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
In this game dev log for The Nays Origins, I talk about some of the background art and puzzles that I created for my GameBoy game.
Reflecting back on the development for Complex .net, I created a video where I talk about how we made the game here:
Our 2024 Advent Calendar has opened! Day 29: @Dungeonation is a great Creator who draws cartoons and dabbles in making games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Here's the first dev log that I wrote last year when I started developing my Game Boy game, The Nays Origins! This one goes over my initial brainstorming and learning GB Studio.
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