📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2024/02/the-nays-origins-devlog-5-puzzles-and.html
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Here's the first dev log that I wrote last year when I started developing my Game Boy game, The Nays Origins! This one goes over my initial brainstorming and learning GB Studio.
In this game dev log for The Nays Origins, I cover how I overcame some of the limitations of creating a GameBoy game. I also talk about some of the puzzle mechanics and character art that I made.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Last year, I made a game in Ren'Py for the "Only One of Any Asset" (O2A2) Visual Novel Jam 2024. Here's a video where I play through the game, Clove's Story.
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
In my second dev log for The Nays Origins, I talk about how I wrote the story, made music, and designed the first level layouts on paper:
Here's a gameplay video of the digital version of Nay Saga. I adapted 2/6 of the game types from the physical board game to RPG Maker MZ in a few months.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
In this game dev log for The Nays Origins, I took a break from a lot of the actual development on my GameBoy game, other than playtesting, to work on the physical assets of the game. This included the box and cartridge art and instruction manual.











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