📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2024/03/the-nays-origins-devlog-8-final-game.html
📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2024/03/the-nays-origins-devlog-8-final-game.html
Here's the first dev log that I wrote last year when I started developing my Game Boy game, The Nays Origins! This one goes over my initial brainstorming and learning GB Studio.
In this game dev log for The Nays Origins, I cover how I overcame some of the limitations of creating a GameBoy game. I also talk about some of the puzzle mechanics and character art that I made.
In this game dev log for The Nays Origins, I talk about how I made some of the custom music for the game and dive into making placeholder art to work towards the minimum viable product:
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Reflecting back on the development for Complex .net, I created a video where I talk about how we made the game here:
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
In my second dev log for The Nays Origins, I talk about how I wrote the story, made music, and designed the first level layouts on paper:
In this game dev log for The Nays Origins, I talk about some of the playtesting I did and how I created workarounds for bugs and limitations with the GameBoy. I also show some of the menus and the concepts I made before the final versions of those.
In this game dev log for The Nays Origins, I talk about some of the background art and puzzles that I created for my GameBoy game.
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