Next up
In this update, I made my own collision system using collision system to detect whether or not the player is allowed to move incase they will overlap one of the rectangles. (Hitboxes are shown in debug mode by holding shift and tab) +Dynamic Draw Order
HUGE update released today!
Introducing:
-the start of build mode by pressing B when in the cafe or second floor
-Player Animations -Connecting Tables and Counters -Queueing NPCs -Money System basic -Outside world! ( Temporary map) -Esc Menu + tempMusic
Made the very first test of a possible cafe NPC system,
Works using pythagoras theorem to calculate the distance between the circle "NPC" and the cashier register being the rectangle, then decreases distance until 0. basic but works for now.
Updated textures! Actually looks like something now
Flowers! Been messing with Tiled Layers :)
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
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