Game
Nay Saga

1 year ago

In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:




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At the beginning of this year, my brother and I made a GGJ game, World Bub. I finally recorded a playthrough video of the game if you didn't get a chance to play it earlier this year. Watch the video playthrough here:

In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:

In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

I recorded a video of myself playing through my game for the RPG Maker Game Jam, #No_Hacks! Check out the link in the article below.

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:

In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

Last year, I made a game in Ren'Py for the "Only One of Any Asset" (O2A2) Visual Novel Jam 2024. Here's a video where I play through the game, Clove's Story.