Game
Nay Saga

2 months ago

In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends:




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In this Nay Saga dev log, I revisit the digital version of the game where I worked on the menus and encyclopedia system.

In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:

After a month of development, I finished my game for the RPG Maker 2025 Game Jam: #No_Hacks!

Join Murou on his journey through various console-based puzzles as he strives to reunite with his best friend Zandra in the virtual reality world: ComplexNet.

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

In this Nay Saga dev log, I present the final cards, made a how to play video, and the presentation for the itchio page:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This is my last blog post about Nay Saga where I include final links on where to play the game, show some final photos, and reflect on the game as a whole. Thanks for reading through all of my posts that I wrote along the way! Check out the final one here

In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:

Stuck on a puzzle?

Don’t worry β€” Tina’s got you 🧸

Every horror game has one doll.

Ours is... weirdly helpful?

Thanks, TinaπŸ‘‰https://store.steampowered.com/app/2560100?utm_source=GameJolt

#Steam #horror #pixelart #gamedev #indie

In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts: