📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2025/03/nay-saga-devlog-9-game-parts-live.html
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In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:
In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:
In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:
Seal Island Intro! For #ScreenshotSaturday!
Here's a gameplay video of the digital version of Nay Saga. I adapted 2/6 of the game types from the physical board game to RPG Maker MZ in a few months.
I created this game dev vlog where I dive into my process and how I developed my 2020 Global Game Jam project, The Note Competition.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:












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