Game
Eldritchvania

5 years ago

In those very dark cisterns, whose waters have grown murky and fetid over millennia, swims such forgotten horrors. Any attempt to excavate its secrets are doomed to agonizing failure.




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This is it. After 5 long years of development, this passion project of ours is done!

So prepare yourselves for a journey into the dilapidated ruins, of despicable monsters and intricate puzzles.

We hope you enjoy!

Anton & Nathan

Bug Fixes!

Since the last Eldritchvania update we've been reading feedback and watching game play videos; which lead us to witnessing and fixing more bugs.

Check the article for the list of fixes

Eldritchvania is full of devious puzzles. Some might be harder than they look. Will you be able to conquer them all? ( Its hard to show off puzzles without giving hints, but hopefully you wont be able to gleam too much from this!)

Our pals at @serenityforge have released Doki Doki Literature Club on iOS and Android!

Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!

Would you be able to make it down unscathed?

Many more dangers await when Eldritchvania Releases on the 10th of February!

The Witchspire Art Competition has come to Game Jolt!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the #WitchspireArt quest to enter!

Learn more about the art competition: https://bit.ly/WitchspireArtCompetition

Eldritchvania polish is continuing! This week I made some improvements to the options menu. Old ( top) vs New ( bottom). The new menu is more in line with our other UI, and also has some extra options which have been in our backlog for a while!

Eldritchvania is at long last released! Please check it out and play it for yourself now! :D https://gamejolt.com/games/Eldritchvania/415163

This week's Fan Art Friday celebrates Bendy because Bendy and the Dark Revival turns 3 on November 15! Accept the quest in your quest log to get started.

Looking to polish up some of our older enemies. I remade the walking animation for this enemy. The old one (top) wasn't really conveying the motion very well. The new one is a bit more frantic but I think it creates a far more interesting impression.