Game
The Ink Remains
3 months ago

It's rare but sometimes I get such an inspiring vivid dream that I end up integrating a few parts in a couple projects.

Last night, it was a R.E.P.O.-like game in the Bendy universe and artstyle, with quite a mindbending story. It was peak, straight fire!




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I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!

Working hard with Maxwell to my side! #Meme #Maxwell #Cat

Remember me saying that? Sadly, I most likely won't be able to do it. Half-2022 is only days away and the game is not close to be ready. I can promise one thing tho: The Ink Remains, Chapter 1 “Still not free” will be released this year, finished or not.

I'm remastering the code of the game and it doesn't come without stuff breaking lol... It can be funny sometimes

Ah yes, perpetual motion... Well done random rigidbody 😂

See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...

Gwasses

I finally made a highlight system for the items of my game. Now when you put the crosshair on an important object it gets highlighted! #devlog #fangame #batim

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev