



It's time for https://twitter.com/hashtag/screenshotsaturday?src=hashtag_click As you know, I'm working on a campaign for my creepy turn-based strategy game, and here is the intro for it and the creature concept.
Next up
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.
Also, some concepts for the incoming major update.
The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too!
Still working on better AI for my strategy game, but for a major update, I planning to make skills with side effects, this is hell and there will be no skills with only positive effects.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
Senorita El Chupacabra - Cinematic trailer of shooter game with magic
Shooter with steampunk guns and magic on the cartoony version of Wild West, count every bullet, use traps, and take control of opponent!
Wishlist now!
Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.
Demo V 0.2.0 is available!
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