



It's time for #indiedevhour and #WishlistWednesday!
Devlog: https://youtu.be/8QkNBSxyxCI
In short: new Terrain objects are available, players can name the commander, polishing until launch full version.
Next up
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
New version 1.0.22 is available, mainly focusing on refreshing the manual and tutorial because the game has changing in some parts and working on function that gonna prevent game from cruching.
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
I making Stream as a part of Steam Next! You can take a look, chat and have fun!
https://steamcommunity.com/broadcast/watch/76561198043817865
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.
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