Game
The Last Root

11 months ago

It's time for the November Monthly Update on The Last Root's development!

Before reading we'd appreciate it if you followed us on.......

Steam -https://store.steampowered.com/app/2343370/The_Last_Root/

Twitter - https://twitter.com/holographicquad

(OPEN)  


✨🌵✨🌵✨🌵✨🌵✨🌵✨🌵✨🌵✨🌵✨🌵✨🌵✨

Art

October did not feel very productive to me, possibly because I was working on touch-ups which are often unsatisfying. 

My biggest project was maps. Mapmaking can be very tedious and uninteresting, but I'm always glad to see my work pay off in the added dimension and visual interest. 

To the battle area, I added some variation and shading, made the tall grass look a little smoother, and put in the stairs leading to the next scene. I also finished the farm, including a NPC and his little chickens(!!). 

1h4w9hrxqizwjdpt8d9ny4vqmx60witksbxsxgebs69kg8julubxz98xrrf6eqvf28ht1fusm9d2p4cxupy9sq8.gif

For the valley town, I played with the layout a little, adding canals and bridges throughout instead of the very straightforward configuration I had before.

pejxwu2taufomfwmx7j9-djqq8vpeegpozqp60ocm8vx6meqdac6utczefafqoayo1lj4csxryoda439hbupvdb.png
yikvqz-llthjchi578kx0ktmhk6jyt7ezdj35cutktq3lvlfkzbv7ve-qgrnnxbgynhhplkfq24iv_ctdfjjpq0.gif

Last, I made an assortment of (literal) bugs, which will be catchable. I'm excited to see them coded in and livening up the environments.

wmjqk1ub-v3qcjsisd3tiprm57tcxk5bdrakkpkgikhbk14q4yzvgmgmshnkplalhpszpgkotcoa3fv5ru8r-c9.gif

All in all, it's not much, but I hope for a more fruitful November!

-Asiyah

Programming

This month I mostly continued work on already existing systems. 

This included the factories. The biggest addition was the boss fight. While I can't show any images for the boss scene as it is not complete yet, I did go through and code in three brand-new moves for this dungeon’s boss. 

There is also now art for the light fixtures inside the factory, so I went ahead and added lighting to them and some post-processing effects throughout the entire factory.

gamelightfactory600.gif

Rogi’s ( The game’s main character) ability outside of battle is now complete. She can absorb light and later use it to light up dark places! The only thing left is animations.

rogiabsorbing_gif.gif
rogi_light_up_dark.gif

In the grasslands, seedlings will be introduced so it was important that I finally tackled adding their functionality into battles. 

Seedlings are a little tricky to code within the battle scene code structure as they are three battlers in one, so I’ve been dreading doing this. Though storywise, seedlings will have to be able to work inside the enemy's party, so I started there first.

seedlings_in_battle800x.gif

 After making it possible for enemies to have seedlings on their side, I made a new move for them. You can now battle against a trio of seedlings.

seedlingattack800x.gif

In the future, I have to do the same but instead for the player's side.

Another system I touched up, was day and night inside the battle scene. Specifically nighttime’s visual effects. Now inside the battle scene, the sun will change to a moon, the dark overlay will be a more precise midnight color, and a star shader to top it all off.

nighttimegif800xnopopup.gif
nightgifforblog.gif

The last mechanic I invested a large chunk of my time is the assisting mechanic. This is when allies in battle intercept oncoming enemies' attacks.

Originally it was very janky and the enemies were overlapping the ally who was assisting, and things of that sort. So I fixed it, to make it look more seamless. I also changed the assisting UI a bit, even though I'm still not totally satisfied with it. In the future I would like to add particle effects to the minigames to juice things up, So look out for that on Twitter!

Assist Mechanic Before

beforeasiisitng800x.gif

Assist Mechanic After

afterasiisiting800x.gif

And that's my programming recap! ~ Maryam

Thanks for tuning into this month's dev blog. Cya in the next one!👋

✨🌵✨🌵✨🌵✨🌵✨🌵✨🌵✨🌵✨🌵✨🌵✨🌵✨🌵✨🌵✨🌵



0 comments

Loading...

Next up

Retro water vibes

We are currently working on the next in game area - The grasslands!

Here is a look at the WIP sneak mechanic that will be unlocked here.

#screenshotsaturday

Rainy nighttime weather in Sprites Honor! 

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

The Dewdrop cooking minigame now has floating ingredients!

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Seedling growth cycles and hatching 🍏

It's time for another Monthly Update on The Last Root's development!

Before reading we'd appreciate it if you followed us on.......

Steam - https://store.steampowered.com/app/2343370/The_Last_Root/

Twitter - https://twitter.com/holographicquad

(OPEN)  

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

The Last Root now has full controller support, giving you the option for most game controllers in addition to the original keyboard controls! The updated demo is live!