It's weird to see this turning into an actual game. (Also the cutscene in game does have audio, I had to omit it here because unreal keeps playing the typewriter sound early.)
https://youtu.be/wWTkUbOg1Mk
Next up
I've added a new screenshot, this new one shows off the sign system I built today.
Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
Wow, this game has already surpassed the amount of views that the shadows of the truth got, and the shadows of the truth only recently hit 100 after 2 months.
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
Decided before I go to bed I'll share a screenshot of the chapter select menu.
@Cyph3r_ made me do this
He is watching...
Teardown with mods is fucking awesome.










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