Next up
Finished two new levels, here some screenshots :)
A demo is finally available with all it's features: controller support, different games modes, various unlockable costumes, multiple collectibles types and most important, no bugs.
Another level completed, this one themed around laser. Now I'm getting closer to ver 1.2 release. Let's keep up the pace. : )
Well, I finally fixed all the bugs and I'm ready for deploment. That means I got a release date for the next Square vs Triangles #update. Write it in your calendar, Square vs Triangle Early access ver 1.2 is comming July 4.
Here's the look of the reworked menu, a few details to fix but it definitely looks better.
Hello Community!
Here is a little preview of the 2d/3d map hybrid for my game mountain rescue, I'm still trying to get the navigation controls right.
Try the alpha build at : https://tribial-g.itch.io/mountain-rescue-koh
All feedback is appreciated
While I keep struggling to fix the collision problems, here a sample of how the new boss fight looks like.
Lately I've been experimenting with non-linear level design, takes longer but I think it's worth the time.
Here's the final look of the new Main menu, added new buttons animations and a improved layout
A new update have just been release so is a great moment to showcase the new boss moves.
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