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22
Game
Fire Team
2 years ago

it took me like 6 tries to beat my own game

pls read updates below

updates as of now until v0.1.0 are all still test phases for the atmosphere, and the modular health system will be coming up very soon :>

(please skip to 1:30)


v0.0.5a, too many to organize

added infinite grass

improved grass sprites

added infinite trees

modified tree sprites (placeholders for newer foliage)

added basic ai behavior, improved ai fire mechanics, added a sound modifying behavior to gunshots that are far and close

added a new animation (not shown)

added test exfiltration point

improved lens flare

steps sync with lower game tick

slight lean animation improvement for gun

improved ai gunshots

added birds (literally)

added siren sound (it sounds when you infiltrate)

added ray to obb collision allowing for more complex environments

smoothed out game delta time calculations for a better game experience

fixed ai ray to obb collision

gun is synced to recoil

improved stepping sounds to be alot more realistic



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I "borrowed" the tree from Hvitskog but it's only a placeholder for an atmosphere update im doing.

Blood splatter added

NATO Bandit can now fire projectiles that also have full bullet FX fidelity

A new raycast type added

sound+

much more but no space :(

v0.0.3a

AI does not have any movement behavior yet

thanks to Activision for all the death sounds

the AI can die from shooting each other too

v0.1.0a will be the first major update, coming out next post, 2 weeks (these are smol updates)

Are you sure?

I got dynamic object deletion and insertion working without memory bloat (that used to be the issue I had to overcome with the way I handled objects)

now i can start on the weapon modelling

Something is wrong with my shockwave 2

New terrain engine for an upcoming 3d fps game

M79 Reload animation (as shown in the first image which is a gif), as well as M1911 Redesign and the Raygun. Also changed up the explosion effects to look more cartoony to fit with the style.

Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while

(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)

i got balls

In Celebration of my #spawnday, I am Releasing a "D7-Wikipedia!" It's Very Experimental, and I would like Feedback on it; It's 100% not finished yet, but when it is, I hope the community can enjoy it! #D7

>> https://sites.google.com/view/d7-pedia/ <<

credit to @ringneck333 for alot of the assets and the tarkov hud