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Hi, tsf70 here, this slightly arcade - mostly simulation hybrid FPS inspired by "Resistance Fighters" from Ringneck333 and started because of "Shockwave 2" by skyistumbling.

Fireteam is a hyper-realistic shooter where you and your squad are placed in a semi-destructible environment with many tactical approaches to terminate the โ€œenemyโ€ across a large map. (1820s-Present Day)

I will let the game speak for itself, rather than writing an entire essay.

oh, there is no game yet, yes i will be developing the sub-components and then will prepare recreating the tutorial map, "The Sanctuary"

#adventure #multiplayer #survival #shooter #action #other #strategy



teen
Cartoon Violence
Fantasy Violence
Realistic Violence
Realistic Bloodshed
Language
Comical Shenanigans

3d terrain will be in the game, not just 2d terrain, thats why the thumbnail features 3d terrain, it will take a long time to move the animations and collision though when i do (should be in the 0.1.0 major update)

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it took me like 6 tries to beat my own game

pls read updates below

updates as of now until v0.1.0 are all still test phases for the atmosphere, and the modular health system will be coming up very soon :>

(please skip to 1:30)

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v0.0.4a

*game is running funnier than usual due to the load on my pc, it is mitigated with delta time but that means less frames*

updates in article and disclaimer on some update features

everything can change, nothing is final

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v0.0.3a

AI does not have any movement behavior yet

thanks to Activision for all the death sounds

the AI can die from shooting each other too

v0.1.0a will be the first major update, coming out next post, 2 weeks (these are smol updates)

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I "borrowed" the tree from Hvitskog but it's only a placeholder for an atmosphere update im doing.

Blood splatter added

NATO Bandit can now fire projectiles that also have full bullet FX fidelity

A new raycast type added

sound+

much more but no space :(