System
Settings menu working and saving
Fixed installer bug
Fixed "No internet connection crash"
about menu in development
Litium store in planning (obs : is not a real store
Next up
Added built-in collision system
It wasn't easy beacuse, my engine uses a special render made from scratch, so I need create a collision function from scratch too.
And part of the terminal is done, now this version of source is available on github.
Platinium Map editor 0.0.1 is out now, go try it :D
So... was some time since I don't post something here or actually posting related to FNAF, but this is a quick preview of something I've working with my friend.
Starting the new Pixel editor, able you to draw your pixel art instead of using a external editor and converting it to a diferent format.
Superlitium 0.2.0 is out
Introducing the new Audio API
Create a new sound source with:
litiumapi.litaudio.newSource(sourceName, songData)
with support at 3 sound sources at same time.
Documentation is working in progress.
New interface, that allow you to manage all your game saves (Your filesystem is limited to only 5mb of data). Still in development, maybe later I can show you how is the actual interface of it.
so, the version 0.1.5 beta is out now, so you can test superlitium by yourself. This is a beta build, so expect crashes, visual bugs and other stuff. If you found any bug or have a suggestion let me know. Also this version is available on github too.
0.2.2 - No OS Included, just a simple player to run your games
Simply drag 'n drop the folder with a valid game (boot.lua file) and the game will automatically run.
Also source is available on github, on branch superlitium-player
Welcome to RetroAstro, a sucessor to Superlitium
So I was bored and I got eventually recreating geometry dash/The immposible game with love2D without any Physics library.
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