Game
A Day In The Life

6 years ago

Item menu update - Spent the night getting the UI control scripts ready for the player inventory which im dying to finish. Theres always something more that needs doing. The code for adding items and stacking is in place now. now for the menu code.




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Character customization: How and why bother? (expand)

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Buttons jump scare test shot

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Opinions on a new graphics style?

Finally, you can sell the fruits/veg of your labour. :)

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Buttons ver 2- jumpscare Test

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.