Game
Jelly Brawl

3 years ago

Jelly Brawl 1.5.7 Out Now!
New Stages, New Powerups, Performance + Vulkan Support, and Fixes


Jelly Brawl V 1.5.7

In this Update

- "Inverted" challenge round Removed

- "Inflated" challenge round Added

- Bonk Hammer making no sound on Clients Fixed

- Fixed players quitting early breaking matches

- Fixed first click going previous direction in Online

- Fixed UI Null pointers in menu

- Minor Fixes for null pointers in Camera follow and player collision

- Added opening cutscene to Hit & Run

- 2 New Destructible Tiles in level editor

- Fix tiles in custom maps losing collision

- Leaderboards added to profile page (full game only)

- Steam deck support for runtime loading and cloud save

- Big Performance and Memory improvements

- Improved shader loading on game start (less blue pop in)

- Added improved region select

- Camera vertical limit raised for large stages

- Launch is weaker but can be used for the round entirely

- Fix car rings not being properly synced in Hit & Run

- Stage tweaks and fixes for spinning platforms and walls

- New startup sequence (Darkmode)

- Updated AI gamertags 

- Fix able to makes buttons to change host player color on join

- Fix returning to lobby spawns extra player models

- Profanity filter applied to in game leaderboards

- Ultrawide fixes for level editor transition and profile page

- Added Cannon, Bomb, Saw powerups

- New Destructible and Power up Tiles in level editor

- Fix private toggle in match settings online

- Fix crowd avalanche visual and network issues

- Fix Playing anything then playing custom breaks level loading in that mode

- Pumpkin face (Originally launch week exclusive) now available in October

- Bonk Hammer more aggressive

- Fix image effect issue if two challenge rounds are played back to back

- Resetting position in Race, Custom Preview removes powerups

- Ramps added to quadrant race to jump lasers

- Added more safety rail to stages

- Fixed Button Activated Gates

- Added solo leaderboard (Full game only)

- Add the bomb powerup to explosive pile for Easter egg (Hit and Run)

- Movement balancing and clamping

- Classic AI Improvements

- New challenges

- Fix UI Navigation issue in race local multiplayer select

- Fix toggle coms 

- Fix broken wall collisions on boss diamond stages

- Improved visibility on guide arrow in hit and run

- Update text on level up and end screen UI to TextMeshPro for improved resolution

- Fix swapping from solo to local multiplayer causes "Press enter to start to disappear"

- Lower causing chaos achievement to 2500 rounds

- Add prompt to local player select on how to add other players

- Fix direction arrow being visible after death

- Added more weight to player so movement more controlled

- Make all modes available from start (FULL GAME)

- New Stage Unlocks added

- Fixed fog rendering

- Changes made to existing stages

- Stage decoration and theming added

- Hit & Run no longer perma death in coop

- Falling in water damages jelly (HIt & Run)

- Change "Control" boss round to be based on timers for each player so we don't have the weird counting

- Fix being able to disable all boss rounds and have boss only enabled

- Fix triggers on Xbox One controllers player select face nav

- Fix shield flashing when collected

- Fix challenge progress tick sfx

- VR headset face added and replaces Astro face unlock

- New Hit & Run Stages

- Rendering Improvements (Vulkan Support)

- HBAO Performance

- Motion Blur

- Color Correction Adjustment

- New analytics platform (Unity Analytics - Gaming Services) + Removed "Game Analytics"

- Fix Cars despawn early (Hit & Run)

- Hit & Run Stages Updated with Scenery and Props

- Updated Water shader

- Fix slime colors wrong on first street (Hit and Run)

- Make it so first frame on startup is the jelly loading screen (Xbox and other slower devices)

- Fix Cannon tile broken if you place in editor and then change it, the canon remains.

- Fix was doing 4 boss waves instead of 3 in Hit and Run

- Add explosions to opening cutscene (Hit & Run)

- Fix losing xbox controller focus on menu Start (JB Classic)

- Add motion blur toggle in settings

- Swapped Discord button and Profile Button (to more easily hide the discord button on non-pc platforms)

- Disable the water tutorial in classic

- Disabled Demo Message every other match (Classic)

- Water added to Races

- Added Water to some Classic stages

-------------------------------------------
#indiedev #localmultiplayer #destruction #action

Thanks for playing,

- Cole



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