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2 years ago

New enemy: flamer




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Implemented the Shark enemy & water physics. Not sure if I will keep the sinking behavior as default though.

There is a bug with the drop through platforms that I will address at some point.

HUD update

New enemy: kamikaze

A lot has happened since last update. I think I will let the video do the talking.

Jetpack enemy now shoots rockets

Concept for an inventory interface

New Boss fight concept

Simple switch, it does more than just open doors so if you see one give it a go.

Boss fight concept

New enemy: Creepy Crawler