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1 year ago
Next up
A lot has happened since last update. I think I will let the video do the talking.
New Boss fight concept
Boss fight concept
Concept for an inventory interface
Simple switch, it does more than just open doors so if you see one give it a go.
New enemy: flamer
Implemented the Shark enemy & water physics. Not sure if I will keep the sinking behavior as default though.
There is a bug with the drop through platforms that I will address at some point.
New enemy: Creepy Crawler
Jetpack enemy now shoots rockets
HUD update
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