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1 year ago

New enemy: kamikaze




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Concept for an inventory interface

New enemy: Creepy Crawler

A lot has happened since last update. I think I will let the video do the talking.

New Boss fight concept

New enemy: flamer

Implemented the Shark enemy & water physics. Not sure if I will keep the sinking behavior as default though.

There is a bug with the drop through platforms that I will address at some point.

Jetpack enemy now shoots rockets

Boss fight concept

Simple switch, it does more than just open doors so if you see one give it a go.

HUD update