there's alottttt of things I have to list that I did. but I am out of time so I'll mention the major ones!
- Major physics engine overhaul, improving stability, performance and full support for soft bodies.
-Super resolution/Upscalling technologies: added FSR "2.0" as you can see it working here in game with RAY TRACING enabled
-Plenty of UI improvements, that help my workflow with debugging projects and realtime code changes in runtime through editing code in VSCODE
-Added more GLSL shading support
-(GPU Hair system in progress)
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