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6 months ago

Just finished working on my new version of my game engine very proud of it. right now I am working on Perceived REALITY my next big fnaf fan game can't wait to share MORE!

@hunterallen_ does music for the game! he's very talented! check him out!


there's alottttt of things I have to list that I did. but I am out of time so I'll mention the major ones!
- Major physics engine overhaul, improving stability, performance and full support for soft bodies.

-Super resolution/Upscalling technologies: added FSR "2.0" as you can see it working here in game with RAY TRACING enabled

-Plenty of UI improvements, that help my workflow with debugging projects and realtime code changes in runtime through editing code in VSCODE

-Added more GLSL shading support

-(GPU Hair system in progress)



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sorry if I've been very radio silent, working on Jolly 4 at the moment.

Perceived REALITY still is in a huge writing phase very proud of it so far, a lot's happening and it's not so easy to get stuff done quickly. be patient with me boys!

Currently working on the game's rendering engine rewrite. Replacing Eevee NEXT code with a much more optimized fast renderer for high quality realtime rendering

This soon will be merged to blender soon!

Read article

sigh Do I really need to say it...? ' i am on bluesky '

https://bsky.app/profile/bluegirl61.bsky.social

Fredbear's Family Diner

https://www.youtube.com/watch?v=QWPtcwFdW3o

It's official! I am apart of the Jolly 4 team and have been for a while now! I worked on the new animation that has been revealed for the Fangame Direct 2!!

Read article for FAQs

october! 🎃🍂 here are some halloween stickers for the month!

Enjoy some 4K TEST renders of pl_pheonix from TF2

I was testing my engine's performance with this map and testing the addon PSA Atmosphere that creates these beautiful looking skies.

Remember!

kitchen

I made an Ocean shader in 10 min in my engine.

It was a bit complicated and stressful. And I think it looks good for 10 min!!

PLUS update! Read Article!