Game
Rise Of The Spellcrafter

6 months ago

Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).




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I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Working on character animations with new controller system. Video was recorded at 33% of normal speed

Just other version of Main music theme

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

New character animations with new controller system at 100% speed

Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress