Next up
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
Today's results of location visual corrections. Lightmaps rebaked, content added.
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Mocap of the characters's stats window
Level changing via portal procedure - very draft character animation
some decor improvement
Prehistory of first chapter (without text content yet)
First chapter
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
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