Game
Rise Of The Mage

1 month ago

RPG parameters of any character in game
Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)




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New character animations with new controller system at 100% speed

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

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Working on character animations with new controller system. Video was recorded at 33% of normal speed

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.

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some decor improvement