Game
Rise Of The Spellcrafter

3 months ago

RPG parameters of any character in game
Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)




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Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Ok who turned the yoinky sploinky mode on?

New character animations with new controller system at 100% speed

A pair of pieces of art describe Neamee's game world

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Level changing via portal procedure - very draft character animation