Next up
This is the canonical reason Ive moved schools btw.
He could never get that third question right...
Bit of a busy day today so I didn't do much unfortunately...
I will share this screenshot for screenshot saturday though, including Aya's shrunk HUB version (top right).
Tomorrow is strictly coding more of the Day 1 intro scene before the first hang-out.
The development of First Impressions and how long it will take
(The picture is unrelated I just wanted to draw some UNDERTALE characters in my games style)
The best part of the whole game:
E L E V A T O R
or L I F T if that's how you say it
(audio delay is because of OBS sorry)
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Adding 3 slightly different Difficulty options
(I'll go a bit more in-depth in the article)
Started putting together the first day of game.
A bit worried about space cartridge space since I'm at 140 KiB of 4MB...
If it comes to it I might have to simplify the colours and dialogue. I'll see with time though...
Seal Island Intro! For #ScreenshotSaturday!
Coded and made music for a menu and file select (inspired by Kirby's Dreamland 2)
I also have 3/6 of the main characters sprite sheets done ( until I need new ones for specific stuff I'll write later)
Finally I have 4/6 of the first day hang-outs written.














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