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19
Game
First Impressions
9 months ago

The best part of the whole game:

E L E V A T O R

or L I F T if that's how you say it

(audio delay is because of OBS sorry)




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Release plan for First Impressions

(In article)

Did more sprite work and a bit of writing today, but the big achievement was coding this intro segment and the GB/SGB/GBA detection. There's a few unique messages like this you have a small chance of seeing on opening the game.

(Any lag is because of OBS)

Adding 3 slightly different Difficulty options

(I'll go a bit more in-depth in the article)

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Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron

Coded and made music for a menu and file select (inspired by Kirby's Dreamland 2)

I also have 3/6 of the main characters sprite sheets done ( until I need new ones for specific stuff I'll write later)

Finally I have 4/6 of the first day hang-outs written.

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Bit of a busy day today so I didn't do much unfortunately...

I will share this screenshot for screenshot saturday though, including Aya's shrunk HUB version (top right).

Tomorrow is strictly coding more of the Day 1 intro scene before the first hang-out.

Started putting together the first day of game.

A bit worried about space cartridge space since I'm at 140 KiB of 4MB...

If it comes to it I might have to simplify the colours and dialogue. I'll see with time though...

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Got a decent bit of dialogue done today...

Until GB Studio decided to crash when I tried to do one more build just before I saved to take a break T_T

On the plus side though... HUB Lily! :)

It only took about an hour, so I didn't lose too much progress...