Next up
hey be redy for the releas on 29/3/2020
Steam Demo version 1.1.3 now Available on GameJolt
Implemented 2 fun mechanics:
1. Implemented: Dashing into a enemy instantly kills them
2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them
Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/
Post-Steam Next Fest log
What’s Coming Next for Fractured Balance?
I have been working ALOT and here is what I have done have:
The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA
I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment
You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance
I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!
There going to be Update Delays, here is why:
Just finished the achivment system
added popups
added 2 bonus boss battle
and added 1 main boss battle










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