Game
Ivana Kupala



1 year ago

Kikimora was given textures and a skeleton. At first, I was afraid Mixamo wouldn't be able to handle her skeleton, but it did wonderfully.

Now you get to see Kikimora dance her heart out while she's waiting for her in-game animations.

TBD: her shawls.




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Devblog, 13th March 2023.

This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.

Greetings! This game is now developed by Team Ocelli and is scheduled for release in July 2024.

Some of my new teammates - @maaxxaam , @nitzteo and @Yozis - have GJ accounts!

Here's your 1st update. Art direction was revised. Check out our new style!

I always loved Springtrap. Easily my favourite character in all of FNAF franchise.

A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook

@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!

The locations are slowly coming together... Imagine being lost in these pretty woods!

Congratulations to our "Show Us Your Centum Art" winner, @JotaDev !

The artists behind all of these are tagged below. Go like their original posts to show your support!

Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!

In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.

In our game, you can fight a biblically accurate bear.

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.