Game
Last Week At Silly's






4 days ago

Ladies and gents, allow me to present THE SILLY'S CAST!

I've seen some people doing this so I thought why not do my version. Hope y'all like it!

Sidenote: These are gameplay characters only. If there is enough demand, I will make one for the others too.




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menacing (somewhat)

Last Week at Silly's Devlog No. 5:

Lo and behold, The Office! I know it barely has anything right now, but this is the best I can muster up, as I'm getting busier by the day with schoolwork. Thought this would do a good demo tho nonetheless.

Last Week At Silly's Devlog No. 3.5:

Turns out making a whole open world segment proved to be a really challenging feat so I scaled back down to just a house. I'm trying to think of stuff to make the payoff the least dissapointing I can

Another friend?

Last Week At Silly's Devlog No. 3:

Started work on a topdown section, which takes place after you finish stuff in the tycoon. Here you can talk to NPCs and interact with the environment. I didn't implement either yet, this is just a demo for the devlog.

The @Lester_Tellez Situation

Last Week At Silly's Devlog No. 4:

Made room props collideable, NPC dialogue, and some other stuff behind the scenes to make this section run smoother. I will be done with this part for now, I most likely will move on to the nightshift segment now.

UPDATE 1.1.0 IS OUT!

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Changelog:

- Fixed a bug where the win screen was 1 second long

- There will now be a star next to a preset if you beat it

- Hard Mode (+ Secret Characters)

- Keybinds for qutting and restarting a night

- Various bugfixes and more!

And now he isn't so dirty anymore

Last Week At Silly's Devlog No. 2:

Implemented a placement system for props in the tycoon section along with a system for buying props and other stuff from the shop.