Next up
Cursor Update:
- The cursor keeps the same scale, regardless of the camera zoom.
- Each weapon has its unique cursor sprite.
- Added a little rotation flair for extra juice.
What do you think? #gamedev
Implemented a Wave System UI so players can keep track of their current wave. What do you think? #gamedev
Lerped the speed boost during invincibility for a smoother feel, and added a UI indicator to show when it’s active. Thoughts? #gamedev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Added dust particles to the enemies! Minor update... but at least it's something. #gamedev
This week's Fan Art Friday celebrates #CronosNewDawn
Accept the quest in your quest log to get started.
GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam
Doubled the player's speed after getting hit while reducing invincibility time from 4 seconds to 2. Thoughts? #gamedev
Working on different footstep sounds based on the tilemap. #gamedev
Quests inspired by Slime Heroes are still in your quest log! The game is an approachable souls-lite that's fun for the whole family.
Wishlist the game now: https://bit.ly/slimeheroessteam
I set up 4 enemy spawn points across the field, ensuring enemies spawn randomly at these locations. #gamedev
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