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Last Week At Silly's
2 months ago

Last Week At Silly's Devlog No. 2:

Implemented a placement system for props in the tycoon section along with a system for buying props and other stuff from the shop.




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Made a lil track for the game

its nothing much but it does the job it's meant to have yayaya

(im obsessed with this design if u cant tell)

https://youtu.be/skco5YDA7Oc?si=GzWcRFyw1vZ1luLv

Last Week At Silly's Devlog No. 4:

Made room props collideable, NPC dialogue, and some other stuff behind the scenes to make this section run smoother. I will be done with this part for now, I most likely will move on to the nightshift segment now.

PIZZAAAAAAAAAAAAAAAAAAAAA

Someone's at the door.

LWAS DEVLOG 6!! (I NEED OPINIONS)

Page updated, everyone!!!!!

Last Week At Silly's Devlog No. 3.5:

Turns out making a whole open world segment proved to be a really challenging feat so I scaled back down to just a house. I'm trying to think of stuff to make the payoff the least dissapointing I can

Last Week At Silly's Devlog No. 3:

Started work on a topdown section, which takes place after you finish stuff in the tycoon. Here you can talk to NPCs and interact with the environment. I didn't implement either yet, this is just a demo for the devlog.

FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors

First dev... log?

Welcome to the first post under this game. This will be the area where I'll post new developments regarding the game and stuff. Mainly gamedev progress, but it could also be lore teasers and some other cool things.

so yea enjoy ur stay!!