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Last Week At Silly's
26 days ago

Last Week At Silly's Devlog No. 2:

Implemented a placement system for props in the tycoon section along with a system for buying props and other stuff from the shop.




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Last Week at Silly's Devlog No. 5:

Lo and behold, The Office! I know it barely has anything right now, but this is the best I can muster up, as I'm getting busier by the day with schoolwork. Thought this would do a good demo tho nonetheless.

1.1.1

Changelog

- Crawlbot is FINALLY fixed

- HM Ultraviolet has been nerfed by around half

- Readded quit night (+ camera) keybind

- Added an actual ending for TLS

- Made transitions in the menu and intermission screen smoother

I hope this redeems HM 💔

Last Week At Silly's Devlog No. 4:

Made room props collideable, NPC dialogue, and some other stuff behind the scenes to make this section run smoother. I will be done with this part for now, I most likely will move on to the nightshift segment now.

Another friend?

menacing (somewhat)

The @Lester_Tellez Situation

SOMETHING BROKE...

HE IS HERE

Last Week At Silly's Devlog No. 3.5:

Turns out making a whole open world segment proved to be a really challenging feat so I scaled back down to just a house. I'm trying to think of stuff to make the payoff the least dissapointing I can

And now he isn't so dirty anymore

Last Week At Silly's Devlog No. 3:

Started work on a topdown section, which takes place after you finish stuff in the tycoon. Here you can talk to NPCs and interact with the environment. I didn't implement either yet, this is just a demo for the devlog.