Loading...
21
Game
Last Week At Silly's
3 months ago

Last Week At Silly's Devlog No. 2:

Implemented a placement system for props in the tycoon section along with a system for buying props and other stuff from the shop.




9 comments

Loading...

Next up

Last Week At Silly's Devlog No. 3.5:

Turns out making a whole open world segment proved to be a really challenging feat so I scaled back down to just a house. I'm trying to think of stuff to make the payoff the least dissapointing I can

sup new fangame communityhgfasdf

ominous spooky teaser, just in time for the halloween season.. oh wait

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

Made a lil track for the game

its nothing much but it does the job it's meant to have yayaya

(im obsessed with this design if u cant tell)

https://youtu.be/skco5YDA7Oc?si=GzWcRFyw1vZ1luLv

Teaser 1

Had this exact idea for a game over screen on my mind for a long while and I finally have the opportunity do it now :p

k coming out of hiatus for this game

the game is getting an artstyle change and recode and stuff, im not happy w how the game turned out initially

PUPPET THEATRE, my FNAF fangame set in the late 1930's is officially back from hiatus. Stay tuned for more updates... View the teaser video here: https://www.youtube.com/watch?v=-jCUE48V6GA

Last Week At Silly's Devlog No. 3:

Started work on a topdown section, which takes place after you finish stuff in the tycoon. Here you can talk to NPCs and interact with the environment. I didn't implement either yet, this is just a demo for the devlog.