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Game
Tengoku Sensล
4 years ago

Latest gameplay trailer showing off some of the new content that's been worked on since forming a team for this project.

A snippet of what's to be expected in the prologue and first three chapter.




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Guarding against attacks generates 3% (10% for Perfect Guard) of the Chakra gauge (as indicated below the defensive class icon) which can then be released as damage via the One-Inch Punch relative to the amount of Chakra energy stored.

New System: Just Dodge

Successfully dashing through an enemy hitbox within a 4-frame window (denoted by slow-mo and zoom effect) will provide a Just Dodge buff that will automatically dodge the next attack you didn't manually dodge yourself.

๐——๐—ฎ๐—ฟ๐—ธ ๐—œ๐—บ๐—ฝ๐—ฎ๐—น๐—ฒ

Holding down the attack button during ๐—ฃ๐—ถ๐—ฒ๐—ฟ๐—ฐ๐—ถ๐—ป๐—ด ๐——๐—ฟ๐—ถ๐˜ƒ๐—ฒ's spear thrust changes the action into a flurry of sword stabs.

(Can be held down to extend from 9 up to 29 hits)

matching with @Kubachan on discord :3

Trying to come up with ways to incorporate the environment and different elevations into combos.

Featuring a new attack at the end: Crossheider.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Fire Elemental Attacks

Release fire projectiles, wear it as a cloak or dematerialise into energy to move around the battlefield.

Combo Mad "Stormseeker"

A tribute to early Devil May Cry 3 Combo MADs when combo exhibitions were paired with Metal.

A gameplay trailer-esque type of video showcasing the main gameplay loop which is the combat and some of the other smaller elements.

Nartonne watching some romance XD soon i'll introduce the characters to you xdd #PerfectCrootox

#Blartonne

A new narrative trailer I've been working on.