Game
Through the Thorns and Curses

9 months ago

Latest update on already existing card.

Alchemy. The latest version is very clean and easy to read, in line with the style of the latest drawn illustrations.

But left one is still my favorite




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Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

I suppose it is time to make new gameplay cut with new cards, sounds, and animations

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards