Next up
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
the UI states work now.
player UI is coming together.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
muspelheim campaign maps - clean version + industrial era version
HUD test
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
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map of the settings landmass in midgard
normal and frozen versions











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