Next up
ingame machines and gameplay build progressing.
(typo fixed) muspelheim, vanaheim, niflheim/helheim
more campaign maps
-fixed a minor typo on the muspelheim maps
limited working code for painting planets, not all the sections work right just yet, sadly.
...
map of the settings landmass in midgard
normal and frozen versions
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
you ever get the feeling the entire industries been so destroyed by lockdown that its not even worth surfacing till you got something to sell, whole, made, ready to box and ship? i got a plan, don't worry about it.
playable races v0.5 is out.
i have my work cut out for the next one but i have added:
-gremlins
-valravn
-chaotic jotun
-minor rewrites and rebalances











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