Next up
ingame machines and gameplay build progressing.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
muspelheim campaign maps - clean version + industrial era version
V2 of the scifi roll list out
-new initial and settled planet types
-mass cataclysm list added
-random xenos species rolllist section added
testing the mood and ambience of things as i get player control systems wired into the text frontend.
playable races v0.5 is out.
i have my work cut out for the next one but i have added:
-gremlins
-valravn
-chaotic jotun
-minor rewrites and rebalances
map of the settings landmass in midgard
normal and frozen versions
limited working code for painting planets, not all the sections work right just yet, sadly.
new booklets, and more updates to current booklets inbound.
the biggest news is that the new racial booklet will feature a very fun new race.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.











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