Next up
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
map of the settings landmass in midgard
normal and frozen versions
muspelheim campaign maps - clean version + industrial era version
limited working code for painting planets, not all the sections work right just yet, sadly.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
(typo fixed) muspelheim, vanaheim, niflheim/helheim
more campaign maps
-fixed a minor typo on the muspelheim maps
the UI states work now.
player UI is coming together.











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