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18
Game
The Last Man Standing
2 days ago

Latest Updates:

- Built a simple wave system that spawns different enemy types simultaneously.

- Added a countdown before each wave.

- Displayed enemy count.

Thoughts? #gamedev




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Working on the Game Over menu! I’ve added a timer, enemies killed, waves completed, and a total score display. What do you guys think? #gamedev

You can now skip the intro text! Also, disabled all other UI elements to keep the player focused on the intro. Thoughts? #gamedev

All the Options Menu features are working great! Next up, I'm adding some smooth transitions and maybe a loading screen. #gamedev

Congratulations to @Freddy9207 , our #LTCOKills winner!

They posted a Mission Accomplished screen showing that they got 1,814 kills!

Check out his original Post: https://gamejolt.com/p/ltcokills-it-was-alright-vkccpcc2

Just added sound effects for player hits, splatter, slime balls, and fireballs! What do you think of the audio so far? #gamedev

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on an intro sequence before gameplay begins. Thoughts? #gamedev

GameOver UI Updates:

– Background overlay for better visual clarity – Try Again button to restart the game – Main Menu button to return to the title screen

What do you think? #gamedev

@balmut is a Jolter to Watch and game dev making a game about building a town for goblins! Follow @balmut before the quest ends on June 17 and you'll get Coins!

Just added a smooth fade-in/out scene transition along with a subtle audio fade that lowers the volume during the loading screen. Don't mind the loading scene for now. X) It is still a work in progress! #gamedev