Game
Immortal Sins
6 years ago

Launcher hotfix


​Well... As I was working on some internal improvements, I noticed that the launcher was looking for the old igsf2 files, instead of the new .isdp files. Since D0.31 can't read them (due to changes in how the game saves data), the save manager ended up being useless for a lot of people. So, I uploaded a new update for Windows users that fixes this issue. Also, Northbridge implements a new compression algorithm for the save file archives. I may end up implementing this to the game entirely. For now, the save archives are a little smaller (although it does take a tad longer to complete the task).



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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Jump List returns in the next update.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Who did this?

It's a bit early, but I have something cooking. Keep an eye out.

A small teaser for the next update.

Overhauls on the way.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.