Game
Immortal Sins
4 years ago

Launcher hotfix


​Well... As I was working on some internal improvements, I noticed that the launcher was looking for the old igsf2 files, instead of the new .isdp files. Since D0.31 can't read them (due to changes in how the game saves data), the save manager ended up being useless for a lot of people. So, I uploaded a new update for Windows users that fixes this issue. Also, Northbridge implements a new compression algorithm for the save file archives. I may end up implementing this to the game entirely. For now, the save archives are a little smaller (although it does take a tad longer to complete the task).



0 comments

Loading...

Next up

A small teaser for the next update.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Waz zis? An overhauled map? Yes. Coming soon.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added achievements. Because why not?

Enjoy a nice dish, get a nice buff. What's not to like?

The new package manager UI in action. Works regardless if you skipped the launcher or not.