Well... As I was working on some internal improvements, I noticed that the launcher was looking for the old igsf2 files, instead of the new .isdp files. Since D0.31 can't read them (due to changes in how the game saves data), the save manager ended up being useless for a lot of people. So, I uploaded a new update for Windows users that fixes this issue. Also, Northbridge implements a new compression algorithm for the save file archives. I may end up implementing this to the game entirely. For now, the save archives are a little smaller (although it does take a tad longer to complete the task).
Next up
A small teaser for the next update.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Added a simple audio system to the launcher.
Added achievements. Because why not?
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Waz zis? An overhauled map? Yes. Coming soon.
Enjoy a nice dish, get a nice buff. What's not to like?
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
It's a bit early, but I have something cooking. Keep an eye out.
Overhauls on the way.










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