Learned a bit how to make #shaders. It allowed me to do some visual improvements for the game!
Next up
Ah yes, perpetual motion... Well done random rigidbody 😂
Damn, another #spawnday already! Time flies, it really does...
I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!
I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)
See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...
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