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The simple block preview for Endless Drop mode had to be overhauled to support new blocks and for better view.
Here are some shots of the new HUD and a new block:
I've updated level select taking feedbacks from some people. Here are some shots from the level select for today's #screenshotsaturday:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
We’re teaming up with Neowiz to support developers with a narrative game jam! The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev
Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:
This entry is for #BKMonstoberJackOLantern.
Anyways, this is Stack O' Lantern which can spew flames. Well, at least two of them.
There existed a mod
Called "Dark and Decrepit"
It was really short lived, so it was cancelled
Like with Revibe, I also directed it
So here's some idles and designs I made for it while it lasted
Not a lot, I'm not a fast artist, but still quality art
While working on level select for this game, I reviewed some levels and decided to update them. Here are some shots from the new and updated levels:
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