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Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:
Slow but sure, I'm still working on the game for Solo Dev jam.
Here are more early shots from the game:
I've made new levels & new box type for this game. Here are some shots from them for today's #screenshotsaturday:
rosa
This game is mostly ready for second demo however I'm testing level select to ensure it works properly.
Here are some shots from the game for today's #screenshotsaturday:
somehow, mario galaxy returned
I'm in the mood to create new levels for this game. Here are some shots from the new levels for today's #screenshotsaturday:
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
There are many games which inspired me to make my own games. The biggest inspiration is Contra Hardcorps.

















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