Game
Fire Leaf Water




2 months ago

I'm in the mood to create new levels for this game. Here are some shots from the new levels for today's #screenshotsaturday:




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I'm in the mood to create new levels for this game. Here are some shots from the new levels for today's #screenshotsaturday:

This game is mostly ready for second demo however I'm testing level select to ensure it works properly.

Here are some shots from the game for today's #screenshotsaturday:

Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.

I'm updating the game, fixing some stuffs and adding missing features.

Here are some shots from the update:

Get Krago's Kuest here: https://darkbloodbane.itch.io/krago

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

I'm resuming progress on this game. This time I'm working on level select. Here are some shots from the level select:

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

I've updated level select taking feedbacks from some people. Here are some shots from the level select for today's #screenshotsaturday:

Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:

The Witchspire Art Competition has come to Game Jolt!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the #WitchspireArt quest to enter!

Learn more about the art competition: https://bit.ly/WitchspireArtCompetition

Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select: