Game
Mega Man: The Rulers of Space

1 year ago

Project Update! Mega Man the Rulers of Space!
Weekly Wednesday is here! Mega Man The Rulers of Space game dev!
https://www.youtube.com/watch?v=KJqQkh43GUk


0 comments

Loading...

Next up

If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

A preview of the Poison Claws for Nathan's sprite rip. It's interesting how the base sprite has a placeholder yellow shape where the weapon is meant to be overlayed in game.

I'm feeling very bad this week so there may not be many updates on things.

Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!

Still working on the Simon and Nathan sprite rips. Simon is almost done I think.

The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

#gamedev #UnrealEngine5 #UnrealEngine #pixelart

The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)

#gamedev #UnrealEngine

More progress on Nathan Graves CotM sprite rip.

Rip rip rip. More ripping for Simon, Super Castlevania IV.

HOW TO Configure 'Free Camera' on Right Stick for Mystical Ninja Starring Goemon PC Port 👇 (Works on SteamDeck too!)

OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...

Are you doing unnecessary work when calling Delegates in #UnrealEngine?

I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.

https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…