Hey, hello everyone, I know I've been quiet again, but I've had personal technical problems, but don't worry, the game keeps moving forward, but in small steps. I don't plan on revealing everything, but I'll say a few points right now.
characters
The original characters are almost ready, the missing glitters are only 2. As for the other characters from the secondary casts like Miss Marionette and the special Enimatronic, they are not ready yet but they will return, however, one character will not return.
The Amalgam is an idea that I proposed for characters that I discarded at the beginning of the first version of the game, however it is so poorly executed that I made the best decision and was to discard it. However, the characters themselves may return as cameos in the game with new designs, but not as enemies, only as funny decorations.

As for the new characters, Sara and Samantha, I have created around 2 extra characters for the game. If two more is all there won't be any more. I will only say this about the new characters. Don't worry, I will explain it better in Devlog#2 of the game.
History
As I said at some point the game changed for the better and the story too. I no longer want the lore to be a salad of mixed ideas from others, so everything changed, even the human characters have more development.
Gameplay
If there's something that still bothers me is that the original game was boring, something that I think I'll improve this time by giving a simple but entertaining gameplay, I also thought carefully about what I'm going to do with it and that's psychological terror, it's something that I think I'll experiment with with the game and I don't think I'll waste it, I promise, as for the game itself, it will be direct, no more confusion, I promise.
Well, that would be all for today. I'm sorry for the delay, but I hope for some understanding. This should be more detailed and more elaborate than the original game. I plan to deliver something of quality.
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