Game
KRISTAL: Battle Mode
3 months ago

LOOKING FOR 2-3 MUSIC CREATORS

You MUST have moderate experience.

You MUST not abandon the project without prior warning.

You MUST be able to make original themes and remixes.

You MUST have a Discord account.

Shout at me on my profile if interested.




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I've been working on a library for Kristal, which adds (my interpretation) the Deltatale Battle UI into Kristal battles.

Just like how Deltatraveler adds DELTARUNE into the Light World, this adds UNDERTALE into the Dark World.

(Edit: Forgot the video )

June 1st Mini Status Update

The Stat Menu has been reworked entirely, and a new Config option has been added for ease of access.

Loox has been added into the game, and I'm also working on a single room for hardmode enemies.

Mini Status Update 5

After weeks of studying, I've figured out how to create fully functional critical hits with single reticle weapons.

Anyway:

- Added working Single reticle weapons critical hits

- Added low HP and DOWN colors for Multi/Single Battles.

This is a small showcase of what the first 3 minimods (let's just call them that) will look like.

Remember, some will have different endings depending on your actions, while other only have one. You should experiment to see what endings you can get.

Battle Buttons have been slightly redone to fit the new Battle UI.

I have a very special feature coming in 1.0.0. If we can get to 40 followers, I'll add it into the upcoming demo for y'all to experiment.

Version 1.0.0 is now out for Windows and Mac (Edit: Fixed the download issue)

https://gamejolt.com/games/krystalizedfates/1007923

Mini Status Update 2

Added a special "Shayy" easter egg. If you have Shayy in your party, upon encountering Toriel, "Punch Card", a Shayy Megalovania will play, and the background will change.

(Go to 00:24 for the fight)

The music is an absolute banger.

A little something I made. This is an example of the kind of things Deltarune: Krystalized Fates will have.

Status Update

I've customized the CELL menus, giving each menu special "Soul" sprites corresponding to their origin.

I've also FINALLY added Static encounters to the battle rooms.