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posY + sin(val1 / sp) * frc
Working on game code
Strange, the code goes astray...
In Development
Finally! New trigger type fully operational!
Saving trigger data via XML works best ...
All generations
21 subscribers ... Guys, where did so many of you come from? It was only 11
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
Yay... Again bugs!
... Again
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