Game
Homeworld.js
3 years ago

Lots to talk about!


To start off people might have thought this project was dead. It is far from it. The engine that I showed off is non-existent. I've almost completely rewrote the whole engine from scratch. I've kept some features and polished them. That means the physics overhaul is on hold for the time being. I'm mostly been working on features I need for my "new" projects. As of now I am remaking Mini game collection and Homeworld takedown classic in the new engine and I'm really happy about it. It's great to work with. It's pretty much in a place I could release it but I have no time to support a public build right now since I'm actively working on new features. The tile renderer will be remade for the new engine but I'm holding off on it since I haven't started the rpg project I'm using it for yet.

Now to talk about the future:

I've always liked the look of vector graphics and I've been playing faith recently. The animations in that game are really cool so I really wanted something unique for my next game. I settled on making a vector graphics animation system. It will read anim files which will be JSON files. It will contain a index of frames with all the vectors to draw and the settings for the animation. The backend would be pretty simple. It will have object manipulation (to move game objects), audio capabilities, and a standalone editor/player. The player will be cut down from the engine but will be able to load the engine and game for testing.

That's pretty much were my head is at right now. Hope you all are doing well.



0 comments

Loading...

Next up

Designed the next enemy.

Showing off the start of the Armory and the new enemy!

I forgot to show the new ship lighting...

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Quick update

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Thought about that piece of concept art awhile back of the electrified ship.

I'm tired... (Warning the audio is not what I would call balanced lmao)

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Bugs smashing/New features!