
Mad respect to all the UX/UI designers out there β this took way longer than expected (realities of wearing multiple hats), and it's still not done. π
But hey... weapon customization is coming along! π§π
Next up
Another Heavy Railgun Test, I really like how it disables stuff upon contact. The ships powering down looks really dope. π
Merry Xmas everyone~ π₯³π₯³π₯³
Hope everyone is having a blast this jolly season~
Unlike me, who's still slogging along our game. π€£Here's a WIP look for our mission selection scene.
Finally shaping into something workable. π
Anyway hope everyone is having a great weekend!
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Β
Head over to the shop to collect yours π https://gamejolt.com/#shop
Decided to switch my project to URP and wow, I canβt believe the day-and-night difference just from enabling bloom. π€£
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
After a month-long rut, I finally see the light. π€£
Iβve been stuck in dev hell figuring out how my strategic map layer is going to look, and I think Iβve finally got the basics down now. #screenshotsaturday
I like how in Battlestar Galactica they launch Vipers via catapults instead of having flight decks like in most sci-fi series. Here's a clip replicating it.π
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Introducing the Emergency Failsafe Bubble, for those "oh shit" moments. π₯³
This should reduce the amount of untimely deaths overall and give the player some breathing room on hectic situations.












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