Game
PurgaTower

4 years ago

Made chests. At the moment there is a speed buff, a jump buff, an hourglass that gives time, and a chest exclusive coin that can be obtained from them.  (They are randomly picked).




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Added toggle blocks.

The first of many enemies. The patroller has a goomba type of movement. The animations are still W.I.P.

Put in a button prompt system.

Come visit our Patreon to read up on some of the cool new things Fusion3 can do with your objects. Monthly blogs start now! #CF25 #Clickteam #MadeWithFusion

https://www.patreon.com/posts/fusion3-blog-in-123871484

It's been a while but I'm back with a new enemy the Stomper. This enemy will drop once you are underneath it. (Still W.I.P).

The next Fusion3 Blog is live, this time we review all the Questions & Answers that where presented in the last stream. Check it out here: https://www.patreon.com/posts/fusion3-blog-1-134271840

Been working on a new enemy. (Animations still W.I.P)

W.I.P enemy, the Big Patroler, takes two hits to kill and does extra damage to the player.

It's my birthday!

To celebrate, i've released a devlog-only page for the game i've been secretly working on all year:

The Never Ending Flower Shop so as an introduction, here's everything i can share about it

Been working on a key binding screen.