Game
PurgaTower

4 years ago

W.I.P enemy, the Big Patroler, takes two hits to kill and does extra damage to the player.




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Put in a button prompt system.

Added toggle blocks.

Added some coins. Here’s how they look.

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

Been working on a key binding screen.

"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P

It's been a while but I'm back with a new enemy the Stomper. This enemy will drop once you are underneath it. (Still W.I.P).

The first of many enemies. The patroller has a goomba type of movement. The animations are still W.I.P.

To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.

i assume this is better than a neon yellow painted arrow...

Been working on a new enemy. (Animations still W.I.P)