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14
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JICE
28 days ago

Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan




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An outline to highlight the interactable objects. Took some time to find a color that would really pop out.

A piece of sparking wire colliding with environment. Decided to make this as an effect first and see if it is going to be easier to implement as a weapon than a skeletal mesh.

Set up animations, effects and attack logic for the new enemy. This one attacks by opening its lid and pouring out the coffee around it. Potentially highly inconvenient in tight corridors.

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GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam

Made a model for another enemy robot. This one is supposed to resemble a french press, but still look similar to the Toaster. They work in the same company but on different floors.

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Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.

Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

@LUKELCS is a Jolter to Watch and an aspiring developer, artist, composer, and comedian! Follow @LUKELCS before the quest ends on April 22 and you'll get Coins!

Made some bread piles for robots to throw their cooked toasts in!