Game
A Day In The Life
5 years ago

Made quite a bit of headway today. The main menu is ready just awaiting saved data. I've also just finished figuring out how to get npcs to respond as needed in regards to text delays and pacing after writing in the bed manager for saving.




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Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

(Mines and menus preview build)

Available for testing now

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Opinions on a new graphics style?

Finally, you can sell the fruits/veg of your labour. :)

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Character customization: How and why bother? (expand)