Game
A Day In The Life
6 years ago

Made quite a bit of headway today. The main menu is ready just awaiting saved data. I've also just finished figuring out how to get npcs to respond as needed in regards to text delays and pacing after writing in the bed manager for saving.




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Finally, you can sell the fruits/veg of your labour. :)

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Buttons ver 2- jumpscare Test

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Buttons jump scare test shot

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Character customization: How and why bother? (expand)

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.