Good evening, Gamejolt! So, been a while since I've given any actual new mouse updates. I actually had someone ask me a few weeks ago if this game was cancelled or not, which... yeah, I guess it figures that some people are asking that. But, this changes today!
Suicide Mouse Relapse 2- Now known as Suicide Mouse OVERDOSE, is finally, finally in active development!

After hearing a strange voice beckoning him in his dreams, Mickey descends back to hell again, but this time, he doesn't exactly find himself in danger. Rather, he finds himself striking an uneasy deal with a certain shadowy creature that's been haunting his life for the past few months. Lucifer- the devil himself, this fiendish mouse- will leave Mickey's mind alone from torment, and cure Mickey of his seemingly unending sadness, if and only if Mickey does Lucifer's bidding, for a while. Spread some suffering here, cause people some misery there, generally wreak havoc and terror upon this world. If Mickey upholds his end of the deal, Lucifer promises to do likewise, and free Mickey of his suffering. The question is... is he to be trusted? Is the devil himself genuinely going to keep that promise? Mickey doesn't know. Ultimately, all he finds himself with, is the mission to cause destruction, and a bottle of pills to keep him grounded from going completely insane.
I know that up until just now, this has been presented as Relapse 2, and that's it's a sequel the original, which... isn't exactly inaccurate, really. But it It's not fully a sequel and it's definitely not just a remake either. It's somewhere in-between. Almost everything from Relapse is still going to be here, but with a lot, lot of new stuff around, too. I will say though that there's only going to be one ending you can get; there will still be a few somewhat branching paths, there's going to be a few different choices and "routes" you can take to reach the end and all that, but it all culminates in the same way.

So... the elephant in the room. I know, I know I've been neglecting this game, for... a really long time. Two and a half years, to be more precise! But that ends here. There will be no more procrastinating. The train is moving- it has been for almost three months at this point, I wanted to get some progress done first before I made this post- and there's no stopping it now. The game will undoubtedly be done sometime in 2026- Ideally, I would love to have it out in the Spring, but it is possible it might take a bit longer and come out sometime in the Summer. But at this moment, I really do think May 2026 is a reasonable release date for when you can expect the game to be fully, completely done. I have also added a completion bar to the description of this page, which I will try to keep updated, as to reflect how close the game is towards being done.
Also. I know this page has been radio silent for pretty much all of this time. It's mainly because I just, actually didn't have anything to say about the game, or anything to show off. But I guess that's not really true anymore, is it? So I will try my very hardest to keep up a schedule of posting Teasers and Behind The Scenes pictures on a weekly basis- perhaps even a bit more frequently, but again, no promises. I've already got a handful of them lined up, so hopefully I can keep them coming. And as a little gift to hopefully kick off this streak, I've uploaded two pieces of the game's new soundtrack up above- they're Tracks 1 & 2, the ones composed by me. Have a listen, and tell me what you think! I won't spoil exactly what they will be used for in-game.

That's all the important stuff, really: the rest of this devlog is just me going into all the details of why exactly I have been putting off this project for so long and why it has taken me so long to finally begin this. If you don't particularly care to listen to me venting all my thoughts about the past two years, then you can pretty much stop reading at this point, you've seen everything that's new for now. But if you do want to understand a bit more what's been going through my brain all this time, this might give some extra enlightenment.
So... I guess there's three main things that I would cite as the main reasons for all of this lost time.
Firstly... I guess I was just burned out on Suicide Mouse for a while. Throughout late 2021-2022, I had spent roughly 7-8 months total working on the original Relapse Game, Noose Around My heart, and their respective updates. In the grand scheme of things, that's not all that much time, but I was quite tired of drawing the same grey brick walls again and again, repeatedly. I was proud of my work on those games, but I just needed a break. That was the main thing that prevented me from rolling into working on this game right away, and looking back, it's probably good that I didn't just jump into this game right then; I was a lot, lot less experienced back then, and frankly wasn't skilled enough to make the game that I had envisioned.
Secondly, and the thing that probably caused the most delays... I got swept up in working on other games and other projects. After I had announced Relaspe 2, I made this little list of different projects that I wanted to make, and the order I wanted to take them on, so that I could get that much needed break from Mickey's universe and unwind with some sillier, and perhaps more personal projects. There were, originally, just four things:
An update to BepisOS, some random joke game I has made for Maypril Fools, just to flesh it out and make it even weirder.
A book filled with various poems and Short Stories that I was writing, which I was at one point trying to get actually published, but was pretty quickly resigned to just being randomly thrown up on my site.
Fazbear 2015, a FNaF Fangame I wanted to make as a tribute to my time in the FNaF Community.
Jake Fortress, a Top-Down shooter game that was going to serve as sort of an expanded reimagining of part of a story I had written with some of my close friends, which was sort of made to commemorate all those memories I had with them.
1 and 3 went along smoothly, both being done in a few months each, and getting released in 2023 as I had planned, while 2 and 4 also got swept up in postponement and came out a bit earlier this year. As for what happened in-between, during 2024... Well, let's just say I got a bit side-tracked. I had an idea for a mini-project that would only take a few days to make, so I snuck that onto the list and said I would also quickly make that, and then I had another idea for a different mini-project, so I threw that on the list too, then another, then two more, then a dozen more, and, well... I am genuinely not kidding when I say I ended up adding over 70 of these to the list. I am dead serious. And like, yeah, they were all just small things that only took two or three days, maybe a week to make, but the sheer quantity was absolutely out of control, and I somehow deluded myself into thinking it was okay to get so sidetracked. To be honest, the vast majority of these aren't published, they're just lying on my computer for the moment. They'll definitely see the light of day at some point, but not right now. But, yeah... I got way irresponsible with that.
And thirdly... Well, to be completely honest, I didn't know what I wanted to do with Overdose. I genuinely didn't have any plans on making a sequel, right up until January 2023, roughly a week before Relapse's first anniversary, when I was just, sitting there, thinking about the fact that an entire year had passed. And right in that moment, it was barely then that I began to feel that... Mickey's story wasn't over just yet. In the week that followed, I scrambled to quickly make the little "prototype" that you can download above, and I put up for that first anniversary, so I could have this sort of major "announcement" of sorts. By that point, I had a very rough idea of how I wanted the game to start and how I wanted it to end, but everything in-between was a mystery to me. So I needed to leave this game on the backburner for some time, to let the idea... gestate. To let myself slowly form more and more ideas about how I wanted the game to unfold. I always tried to keep the game in the back of my mind, to keep working on piecing together the story. But I guess this also sort of turned into an excuse I would tell myself to allow myself to procrastinate on it even further.
Looking back, I probably shouldn't have announced this game so out of the blue as I did- if I could go back, I would change a lot about the way I handled this hiatus, and I wouldn't have let it get as long as it did. I am genuinely so, deeply sorry to you people who have been waiting for this game for years. The fact that I knew people were waiting for this is the flame that drove me to finally start.
But anyway, yeah. To recap quickly:
The game actually exists now!
And it is now priority NUMBER ONE!
And I will shout at you people when I have things to show off!
And get absolutely hyped!
That's all I had to say. See you around, and I hope all of you have a wonderful day!

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