2 years ago

MAKING AN ANIMATED SIGNATURE GIF (Part 3)

This is the last part of my how to make your own animated signature gifs tutorial!

Click on [Read Article] and let's end this thing, once and for all!

#pixelart


Ok! There's only a little more to go! This is where we stopped last time. We had drawn our keyframes and added a little squashing and stretching to them:

animchars4.gif

Before we go further, there's something I'd like to fix. In the second keyframe, the "T" is going too low. Since we're trying to make a jump animation, it would be best if we added another reference line, one to mark the "ground" where the characters are standing:

image.png

Now, when we add our second frame, we might want to make the "t" character don't cross the purple reference line too much. Otherwise, the jump won't look too powerful and the character will give the impression that it "falls through" when the animation loop. Here are the corrected keyframes:

animchars5.gif

All right! Let's continue! Let's add some:

Part 1: In-between frames & Anticipation

The keyframes we did so far are only the "master" frames, guiding the animation. If we stick to these only, the animation will be very stiff and unnatural. Now's the time to add some in-between frames.

In-between frames are exactly that, frames that interpolate between the keyframes, starting at one of them and ending at the next. Between two points A and B, however, infinite many intermediate points exist. So how do we choose how to draw the in-betweens?

Here another basic animation concept comes in: anticipation.

When we're animating an action, especially those that are movement bursts, like a punch or a jump, we usually want to add no in-betweens to the "core movement" (the jump or the punch themselves). In the anticipation of these movements, however, great expectations can be created, and the main movement can be "promised".

That's why we created those reference lines!

The first two in-betweens we're going to create are between our current frames 1 and 2. The first new frame (the new frame no. 2) should be an "average" between our original animation's first two frames (use the last red reference line to try to "center" the T):

animchars6.gif

(in the gif above I'm manually moving back and forth to show the new in-between frame, number 2).

The second in-between we will create will be just a copy of frame 3.

animchars7.gif

What this repeated frame does is that it creates an even bigger wait before the jump, as if the "T" character is really "charging up" before jumping.

Part 2: Follow Through

If we follow the same principle of anticipation to the T's fall (it goes up all the way into the air and, losing all speed, starts falling down), we might implement the principle of the follow-through. Follow-through, in animation, is a small action after the main action.

How do we do it? We should add one new frame after frame no. 5. In this frame, the T should be a little lower than the blue reference line, in the upper red reference line, and it shouldn't be as stretched as in frame 5, but it should be more stretched than in frame 1.

Here's how it looks, with all 6 frames:

animchars8.gif

If you want to make the jump funnier, I like tilting the character a little when it's fully in the air (currently frame 5). I use ASEprite's rotation tool, cleaning up any weird pixel from the rotation approximation:

animchars9.gif

Here's the final result for our first jumpy character:

animchars10.gif

Now all you have to do is to apply the same principles to all the other characters, alternating which frame they start their jumps. I'm not going to do this for all the characters one by one, because this tutorial has also squashed and stretched for 3 whole sections, but I'm sure you get what you have to do now! :)

This is the result you might get:

final.gif

(in the example above, I did the "S" jump a little lower just to make things more different and interesting to look at)


That's it, folks! We covered a lot of ground in this tutorial, several basic animation principles, and some nice, helpful tool tricks!

If you ever try doing something like this and do create your own animated signature, please show me the results! I'd love to know that I helped you make your own thing!

See ya!



6 comments

Loading...

Next up

HI! I'm getting close to hitting 1000 FOLLOWERS (woohooo!) and I'm thinking about doing some special things to celebrate this:

- A Fireside where we can play a drawing game together!

- A mini-game using the sock puppets!

What do you think of that?

Everybody talking about the Super Mario movie and here I am thinking how cool it would be if they made a movie out of THIS game...

A photo with Abacaxi, one of my dogs!

And, yes, we're both scraggly dudes.

titan

CONSTRUCT TUTORIAL - SPRINGY MOVEMENT (PART 2/2)

Let's keep going! We're going to make a flower bounce today, and we have a lot of work to do!

Click on [Read Article] for boing-oing-oing-oing!

animating my forever wip

It's OK if I repost my Jack Black Bowser drawing for the #MarioMovie quest? Some people might have missed it!

Oh, and if you don't know what this drawing is referencing, click on Read Article for the link!

It's coming, folks!!! Anyone else excited???

~ I don't rlly like the end product aaaaaa-

GIFT FOR @Victoree & @General_Skaza_ HUNTER AND AKUMU HUNTERANDAKUMUHUNTERANDAKYUMUHUNTERAND

( #PerfectCrootoxFanart )

HELLO EVERYONE! How are you doing this Monday?

Are you folks excited for this week? What are you planning to do?

I'd love to hear it in the comments!!!